Start With the Official Warning: The Mic Bug Is a Known Godot Engine Bug
The official itch.io page carries a prominent warning — if your mic doesn't record, it's a known, unresolved bug with the Godot Engine, not your fault:
"There is a common bug where certain audio setups prevent the game from recording audio. This is well-known, and is an unresolved bug with the Godot Engine. Please test your mic in the free No Gameplay Demo to make sure your mic works before purchasing."
— YeahMaybe, official itch.io page
The pinned community thread "Discuss mic issues here" (itch.io/t/6743337) adds the developer's direct request:
"If you have the mic issue, PLEASE TRY THE 0.5.2-dev2 TEST BUILD."
— YeahMaybe, official pinned thread
The Known Mic Bug — Full Details
| Item | Details |
|---|---|
| Symptom | Live Playback lets you hear yourself, but the recording/final audio has no content (the game judges "nothing recorded"). |
| Cause (official hypothesis) | Surround sound / multi-channel audio setups — Godot doesn't recognize the correct recording channel. |
| Related Godot PRs | godotengine/godot #92532 (crashed the Godot editor; handled by the official side) and #105934 (ineffective — "cannot handle"). |
| Official request | Contact the Godot Foundation, saying "I can't play The Choicer Voicer because of an audio problem", to push the engine fix (the developer explicitly asks players to help). |
| Official stance | This is an engine bug, not a game bug; the developer keeps following it and released the 0.5.2-dev2 test build to verify fixes. |
Upstream links (official): PR #92532 · PR #105934 · Godot issues.
Common Problems & Fixes
Note: apart from "microphone has no sound" (officially documented), the items below have no dedicated official documentation — the fixes are general community advice, for reference only.
| Problem | Officially known? | Possible cause | Check / fix |
|---|---|---|---|
| Microphone has no sound / won’t record | Officially known (engine bug) | Surround-sound / multi-channel audio makes Godot record the wrong channel | ① Test mic in the free demo → ② try the 0.5.2-dev2 test build → ③ switch system audio output to stereo → ④ ask in the community thread |
| Playback not working | Partly (linked to the known bug) | Mic never recorded → nothing to play back; or the system default output device changed | First confirm audio was recorded (live playback with sound ≠ recorded); then check the system default output device and volume |
| Latency / delay | Not an official topic (general audio issue) | Sound-card driver, sample-rate mismatch, Bluetooth headphone latency, or network latency in streaming setups | Update the sound-card driver; match sample rates (e.g. 44.1/48 kHz); prefer wired headphones; for streaming, lower resolution/bitrate (community general advice) |
| Audio doesn’t export | Linked to the known bug | Nothing was recorded at the recording stage (same as above); export path/permissions | Fix the mic recording issue first; confirm the export directory is writable (general advice) |
| Game crash (Godot-related) | Officially known (#92532 once crashed the Godot editor) | Engine bug | Use the latest version; post crash logs in the community thread |
Step-by-Step Troubleshooting (Follow in Order)
- Test your mic first (official step 1). Download the free No Gameplay Demo 0.5.0 (125 MB / 118 MB, mic-testing only, no gameplay) and confirm it records. The official page explicitly asks you to test before purchasing.
- Try the 0.5.2-dev2 mic test build if it is listed for you. The official pinned thread asks players with mic issues to test this build (itch.io/t/6754166; devlog: "Possible mic bug fix available — please test it").
- Check the channel setting. The official hypothesis points at surround sound: switch system audio output from 5.1/7.1 to stereo and retry. If live playback sounds fine but the recording is empty, suspect this first.
- Check system audio devices. Confirm the default input/output devices are correct, volume isn't muted, and drivers are current (general advice).
- Ask the community. Post in the official thread "Discuss mic issues here". Include your audio device model, channel setting, game version, and whether it reproduces in the free demo.
- Report to the Godot Foundation (official request). As the developer asks, open/support an issue at github.com/godotengine/godot/issues stating that you can't play The Choicer Voicer due to a Godot audio bug; reference PR #92532 / #105934.
Official Feedback Channels
| Channel | Direct link | Use for |
|---|---|---|
| itch.io community mic thread | https://itch.io/t/6743337/discuss-mic-issues-here | Report mic issues (pinned by the developer) |
| itch.io community 0.5.2-dev2 test thread | https://itch.io/t/6754166/if-you-have-the-mic-issue-please-try-the-052-dev2-test-build | Report test-build results |
| itch.io game page community | https://yeahmaybe.itch.io/the-choicer-voicer | General feedback |
| Godot GitHub issues | https://github.com/godotengine/godot/issues | The developer asks players to push the engine fix here |
| Developer Bluesky / Twitter | https://bsky.app/profile/yeahmaybe.bsky.social | Direct messages / mentions |