How Simple Is Making a Pack, Really?
Scope: the steps on this page apply to Voice Packs and Dub Packs only. Do not reuse packs_voice for Contestant, Studio, Judge or Chatter content; see the verified directory table and matching official guide.
The official TCV Hub Voice Packs guide states the rule in plain terms: put audio files into a folder — and that folder is a Voice Pack. Drop it into the packs_voice folder inside the game files (the main menu opens it directly) and it works. No third-party tools are needed — and since 0.5.0 even images, subtitles and author names can be added inside the game.
- Supported formats: WAV / MP3 / OGG, each clip under 60 seconds; louder is better (official: "Loud is better than quiet").
- A Dub Pack is a bit more work: audio samples + timestamp metadata + an OGV video (section 3 below).
Make a Voice Pack: 7 Steps
- Prepare audio clips — export them as WAV / MP3 / OGG, each under 60 seconds, as loud as possible (the scoring algorithm is not friendly to quiet waveforms).
- Create a new folder — the folder is the pack; keep audio for the same character/theme together for easier management.
- Put the audio files into the folder — readable file names help in game (e.g.
gojo_laugh.wav). - Open the game's main menu and go to
packs_voice— the official entry is one click from the main menu; no need to dig through the install directory. - Drag the whole pack folder into
packs_voice— keep the folder structure intact. - Verify in game — the pack appears in the sound list and is ready to play; if not, fully quit and restart the game.
- (0.5.0+) Polish the pack — main menu → Extras → "Edit Voice Packs & Clip Metadata" (full feature list in section 4).
Advanced tips (official guide): an image named _pack_filler_image(or _icon) gives a shared image to all image-less samples; a same-named image auto-links to the same-named audio (e.g. my_clip.wav + my_clip.png).
Make a Dub Pack: 11 Steps (0.5.0+)
A Dub Pack needs two essentials: ① metadata per sample (the time points that sync recording to the video) and ② a video to dub, which must be OGV format (the Godot engine only supports the open OGV video format).
- Take a video and extract its audio — use any audio tool (Audacity and similar).
- (Optional) Separate vocals from noise — cleaner samples; keep the separated background audio as
_backing_track. - Export the audio samples — aim for each under 6 seconds and loud; number the file names, e.g.
01_NiceOfThePrincess. - Note each sample's start timestamp — read it from Audacity's "Audio Position"; example naming:
07_MyClip_44-048(sample name + timestamp). - Fill in the timestamps in the in-game editor — main menu → Extras → "Edit Voice Packs & Clip Metadata" → select the sample → enter dub data.
- Convert the video to OGV — use a tool like ffmpeg; Godot only supports OGV.
- Name the OGV video
dub_videoand put it in the pack — mandatory: if the OGV nameddub_videois missing, the pack fails to load. - (Optional) Add a
_backing_trackbackground audio — it mixes with the player's recording for a more faithful result. - (Multi-character scenes) Tag samples with "dub character" — players can filter by character; unselected characters automatically keep the original audio.
- (Optional) Mark samples "dub only" — keeps them out of modes other than Dub Mode.
- Put the whole pack into
packs_voiceand test in game — same folder as voice packs.
Dub Pack Essentials Quick-Check
| Element | Requirement | If missing |
|---|---|---|
| Audio samples | WAV / MP3 / OGG, under 6 seconds recommended | — |
| Timestamp metadata | Start time per sample (filled in the in-game editor) | Video is out of sync |
| Video | OGV format, named dub_video | Load failure |
| Backing track (optional) | Named _backing_track | No background audio (voice stands out more) |
| Character tag (optional) | "dub character" | Cannot filter by character |
"Dub Pack Editor" — The Built-in Metadata Editor (0.5.0)
Players searching for a "dub pack editor" are looking for the in-game metadata editorintroduced in 0.5.0: main menu → Extras → "Edit Voice Packs & Clip Metadata". Full feature list (official, captured 2026-08-11):
- Per-sample images;
- Subtitles;
- Tags;
- Dub data (timestamps etc. — the core of dub pack creation);
- Pack icon;
- Subtitle/heading;
- Renaming;
- Author name (searchable — helps the community find your pack);
- Description / readme.
No external editor needs to be installed. Note that it ships with 0.5.0 (released 2026-03-09) — older versions don't have it.
Official TCV Hub Guides
| Guide | URL |
|---|---|
| Custom Content index (8 pack types) | thechoicervoicer.neocities.org/v2/content_guide |
| Voice Packs guide | …/content_guide/voice_packs |
| Dub Packs guide | …/content_guide/dub_packs |
| Contestant / Studio / Judge / Chatter guides | …/content_guide/contestant_packs and related (see Packs Hub) |
Sharing Your Pack with the Community (Etiquette)
- Credit yourself — fill in the author name in the in-game metadata editor (it's searchable) and write a clear readme/description explaining the pack's content and sources.
- Share carefully — use a source page you can link directly, label the author and version, and avoid implying that a community upload is official.
- Copyright reminder (general advice) — packs using movie/anime/game audio are mostly for personal entertainment; check material copyright before public distribution. The official game provides no licensing mechanism.
- Pack quality — loud samples, clear naming and complete images make packs more likely to be picked up and spread by streamers.