CHOICERVOICER
Official creation rules · 2026-08-11

How to Make Voice & Dub Packs in The Choicer Voicer

This tutorial covers the official Voice and Dub pack workflows. Contestant, Studio, Judge, Chatter, Menu and Host packs have different structures and are outside this page's scope.

How Simple Is Making a Pack, Really?

Scope: the steps on this page apply to Voice Packs and Dub Packs only. Do not reuse packs_voice for Contestant, Studio, Judge or Chatter content; see the verified directory table and matching official guide.

The official TCV Hub Voice Packs guide states the rule in plain terms: put audio files into a folder — and that folder is a Voice Pack. Drop it into the packs_voice folder inside the game files (the main menu opens it directly) and it works. No third-party tools are needed — and since 0.5.0 even images, subtitles and author names can be added inside the game.

  • Supported formats: WAV / MP3 / OGG, each clip under 60 seconds; louder is better (official: "Loud is better than quiet").
  • A Dub Pack is a bit more work: audio samples + timestamp metadata + an OGV video (section 3 below).

Make a Voice Pack: 7 Steps

  1. Prepare audio clips — export them as WAV / MP3 / OGG, each under 60 seconds, as loud as possible (the scoring algorithm is not friendly to quiet waveforms).
  2. Create a new folder — the folder is the pack; keep audio for the same character/theme together for easier management.
  3. Put the audio files into the folder — readable file names help in game (e.g. gojo_laugh.wav).
  4. Open the game's main menu and go to packs_voice — the official entry is one click from the main menu; no need to dig through the install directory.
  5. Drag the whole pack folder into packs_voice — keep the folder structure intact.
  6. Verify in game — the pack appears in the sound list and is ready to play; if not, fully quit and restart the game.
  7. (0.5.0+) Polish the pack — main menu → Extras → "Edit Voice Packs & Clip Metadata" (full feature list in section 4).

Advanced tips (official guide): an image named _pack_filler_image(or _icon) gives a shared image to all image-less samples; a same-named image auto-links to the same-named audio (e.g. my_clip.wav + my_clip.png).

Make a Dub Pack: 11 Steps (0.5.0+)

A Dub Pack needs two essentials: ① metadata per sample (the time points that sync recording to the video) and ② a video to dub, which must be OGV format (the Godot engine only supports the open OGV video format).

  1. Take a video and extract its audio — use any audio tool (Audacity and similar).
  2. (Optional) Separate vocals from noise — cleaner samples; keep the separated background audio as _backing_track.
  3. Export the audio samples — aim for each under 6 seconds and loud; number the file names, e.g. 01_NiceOfThePrincess.
  4. Note each sample's start timestamp — read it from Audacity's "Audio Position"; example naming: 07_MyClip_44-048 (sample name + timestamp).
  5. Fill in the timestamps in the in-game editor — main menu → Extras → "Edit Voice Packs & Clip Metadata" → select the sample → enter dub data.
  6. Convert the video to OGV — use a tool like ffmpeg; Godot only supports OGV.
  7. Name the OGV video dub_video and put it in the pack — mandatory: if the OGV named dub_video is missing, the pack fails to load.
  8. (Optional) Add a _backing_track background audio — it mixes with the player's recording for a more faithful result.
  9. (Multi-character scenes) Tag samples with "dub character" — players can filter by character; unselected characters automatically keep the original audio.
  10. (Optional) Mark samples "dub only" — keeps them out of modes other than Dub Mode.
  11. Put the whole pack into packs_voice and test in game — same folder as voice packs.

Dub Pack Essentials Quick-Check

ElementRequirementIf missing
Audio samplesWAV / MP3 / OGG, under 6 seconds recommended
Timestamp metadataStart time per sample (filled in the in-game editor)Video is out of sync
VideoOGV format, named dub_videoLoad failure
Backing track (optional)Named _backing_trackNo background audio (voice stands out more)
Character tag (optional)"dub character"Cannot filter by character

"Dub Pack Editor" — The Built-in Metadata Editor (0.5.0)

Players searching for a "dub pack editor" are looking for the in-game metadata editorintroduced in 0.5.0: main menu → Extras"Edit Voice Packs & Clip Metadata". Full feature list (official, captured 2026-08-11):

  • Per-sample images;
  • Subtitles;
  • Tags;
  • Dub data (timestamps etc. — the core of dub pack creation);
  • Pack icon;
  • Subtitle/heading;
  • Renaming;
  • Author name (searchable — helps the community find your pack);
  • Description / readme.

No external editor needs to be installed. Note that it ships with 0.5.0 (released 2026-03-09) — older versions don't have it.

Official TCV Hub Guides

GuideURL
Custom Content index (8 pack types)thechoicervoicer.neocities.org/v2/content_guide
Voice Packs guide…/content_guide/voice_packs
Dub Packs guide…/content_guide/dub_packs
Contestant / Studio / Judge / Chatter guides…/content_guide/contestant_packs and related (see Packs Hub)

Sharing Your Pack with the Community (Etiquette)

  • Credit yourself — fill in the author name in the in-game metadata editor (it's searchable) and write a clear readme/description explaining the pack's content and sources.
  • Share carefully — use a source page you can link directly, label the author and version, and avoid implying that a community upload is official.
  • Copyright reminder (general advice) — packs using movie/anime/game audio are mostly for personal entertainment; check material copyright before public distribution. The official game provides no licensing mechanism.
  • Pack quality — loud samples, clear naming and complete images make packs more likely to be picked up and spread by streamers.

Related Pages