CHOICERVOICER
Dub Mode Tutorial · Official rules · 2026-08-11

Choicer Voicer Dub Mode: How to Dub Video Clips

Everything about Dub Mode: what it is, how to import video clips (OGV + dub_video naming), how to dub line by line with time stamps, how to separate voice from a video, and how dubs are saved.

What Is Dub Mode?

Dub Mode is a game mode added in version 0.5.0 (released 2026-03-09) that lets you dub video clips with your own voice. It works with Dub Packs — packs that carry a video (dub_video) plus audio clips, time stamps, and optional backing tracks. There is also a Freestyle Dub Mode with no time stamps for freeform dubbing.

One official fact to know before you start (0.5.0 devlog, official quote):

"Players can save and rewatch their dubs. Dubs are NOT saved as a video—their audio is saved, and replays use the metadata from the dub pack to remake it for viewing."
— official 0.5.0 devlog, YeahMaybe

So dubs are saved as audio + metadata, not as MP4 files. If you need an actual video file, community tools (like the OBS screen-recording route) are the practical answer — see our save & export guide.

Also recommended by the developer before dubbing: test your mic in the free No Gameplay Demo 0.5.0 first, because of the known Godot mic bug — see troubleshooting.

How to Play Dub Mode — Step by Step

These steps follow the official Dub Packs guide on TCV Hub. Where the official guide was not fully transcribed, we mark the step as "official guide, details to be confirmed" instead of inventing specifics.

  1. Prepare: check your version. Dub Mode requires 0.5.0 or newer (current release 0.5.1, 2026-04-17). The free demo does not include Dub Mode — it is a mic test only.
  2. Get a video clip. Pick the movie/TV clip you want to dub.
  3. Convert it to OGV. Godot only supports the open OGV video format, so convert the clip (e.g. with ffmpeg) to an OGV video file.
  4. Name it dub_video. The video file must be named dub_video inside the dub pack — if the game cannot find it, the pack fails to load.
  5. Build the dub pack folder. Put the dub_video OGV file into a pack folder (see the official TCV Hub guide for the exact structure), then place the folder in packs_voice — the main menu has a direct shortcut to this folder.
  6. Extract the voice line audio. Separate the voice from the video and export each line as an audio sample. Official guidance: samples should be under 6 seconds and loud — "Loud is better than quiet." Name files by number, e.g. 01_NiceOfThePrincess.
  7. Record each sample's start time stamp. You need the exact start time of each sample inside the video — the official guide demonstrates using Audacity's "Audio Position" reading as the time stamp, e.g. 07_MyClip_44-048.
  8. Fill the time stamps in-game. Since 0.5.0, the game has a built-in metadata editor at main menu → "Extras" → "Edit Voice Packs & Clip Metadata", where you enter the dub data and time stamps for each clip.
  9. Play Dub Mode and dub line by line. The game plays each sample; you record your impression for it. Save your dub — you can rewatch it anytime (audio + metadata rebuild). To export a real video file, record your screen with OBS (non-official but practical).

Dub Pack Requirements (Official)

ElementOfficial requirementIf missing
Video formatMust be OGV — Godot only supports this open format.Video cannot be loaded.
Video file nameMust be named dub_video inside the pack.Pack fails to load ("cannot find dub_video").
Sample lengthUnder 6 seconds, loud — "Loud is better than quiet."Short, loud clips score better in practice.
Sample file namesNumbered, e.g. 01_NiceOfThePrincess.
Time stampsStart time of each sample inside the video; entered in the in-game metadata editor.Clips won't sync to the video.
Backing trackVocals-separated background audio named _backing_track in the pack.Background music won't play under your voice.
Multiple charactersAdd a "dub character" tag so players can filter which character they dub.Characters can't be filtered.

How to Separate Voice from a Video

"Choicer voicer how to separate voice" is one of the most searched Dub Mode questions — the official workflow separates vocals from the video as part of the Dub Pack process, using a DAW (the official guide demonstrates with Audacity). Two general approaches:

  1. DAW route (official workflow): load the video's audio in a DAW like Audacity, cut each spoken line into its own sample file, and read the "Audio Position" of each cut as the time stamp (e.g. 07_MyClip_44-048). Then export the remaining music bed as _backing_track.
  2. Vocal-isolation route (general advice): use a vocal-isolation tool to strip the voice track out of the video audio, keep the isolated music as _backing_track, and keep the voice clips as the samples players dub.

Goal of both routes: one loud sample per line (under 6 seconds), its exact start time stamp, and a music bed named _backing_track that plays under the player's recording.

Popular Dub Ideas

IdeaWhy it works
Iconic movie linesShort, recognizable, easy to time stamp.
TV catchphrases & memesFans love dubbing famous moments; great for packs.
Multiple characters in one clipUse "dub character" tags so players can choose their role.
Freestyle scenesNo time stamps needed — freeform dubbing over the video.

Quick Answers

  • How to add movie clips to dub? Convert the clip to OGV, name it dub_video, put it in a dub pack folder, add your samples + time stamps, and place the folder in packs_voice (steps 2–5 above).
  • Where do dub packs go? Into the packs_voice folder — the main menu has a direct shortcut to open it.
  • My dub recordings are empty! Likely the known Godot mic bug (surround sound setups fail to record). Switch to stereo output, test with the free demo, or try the 0.5.2-dev2 mic test build — full guide: troubleshooting.
  • Video out of sync? Double-check each sample's start time stamp — the official guide uses the DAW's "Audio Position" reading (e.g. 07_MyClip_44-048).
  • Can I export an MP4 of my dub? Not officially — dubs are saved as audio + metadata. Use OBS screen recording or a community renderer tool (see save & export).

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