CHOICERVOICER
Save & Export · Official facts · 2026-08-11

Choicer Voicer How to Save Video (Find Recordings & Export)

How saving works in The Choicer Voicer: the two official save mechanisms added in 0.5.0, how to find recordings you saved, how video dubbing works, and how to export an actual video file.

The Short Answer

The Choicer Voicer's official sources (itch.io page, TCV Hub guides, devlogs) have not published a formal document about recording file save paths, export formats, or video render export. What is officially documented is that version 0.5.0 added two save mechanisms:

  1. Auto-save performances: "New option to save your game show performances automatically. Also improved the naming format for saved clips." (official 0.5.0 devlog, 2026-03-09)
  2. Dub replay saving: dubs are saved as audio (not video), and replays rebuild the picture from the dub pack's metadata (official 0.5.0 devlog, quote below).
"Players can save and rewatch their dubs. Dubs are NOT saved as a video—their audio is saved, and replays use the metadata from the dub pack to remake it for viewing."
— official 0.5.0 devlog, Version 0.5.0 Released

Everything is processed on your local computer — the game is a Windows/Linux desktop program with no cloud saving. There is no official "export MP4" button; for that, players use screen recording or community tools (below).

What Official Sources Say — and Don't

QuestionOfficial statusEvidence
Default save path for recordingsNot documentedNo record in the official fact baseline; devlog "Answering Recent Questions" (Q1–Q5) does not cover it.
Recording / export formatNot documentedSame as above.
Built-in "render video export" featureNo official documentationThe search term "dub renderer" exists, but the official feature list has no export item.
Video asset format for Dub Mode (OGV / dub_video)DocumentedTCV Hub dub_packs guide.
Local processing, no cloudConfirmedOfficial fact baseline.
Mic records nothing — cause & fixesDocumentedOfficial page warning + devlog Q1.
Official guidance to find old recordingsNot provided

How to Find Recordings You Saved

The official sources do not publish a default save path or naming rule, so the following are general troubleshooting suggestions (not official documentation):

  1. Search by date. Think of when you recorded, then search for recently modified audio/video files. Windows: File Explorer → Search → modified date. Linux: find ~ -newermt "2026-08-01" -type f | grep -iE '\.(wav|ogg|mp3|ogv|webm)$'
  2. Search by folder. Check the game's install directory and its subfolders (especially folders next to packs_voice), plus the Godot user-data directory (user:// — on Windows usually under %APPDATA% or AppData/Roaming in a folder named after the game).
  3. Reconsider the goal. If you want to export a video for YouTube, there is no built-in export — the community-standard approach is recording with OBS (screen + microphone), which doesn't depend on any in-game export feature. Non-official, but it works.
  4. Ask where players hang out. The itch.io community (including the thread below and devlog comments) and TCV community channels (Discord / Reddit r/Vinesauce) — mention your version (e.g. 0.5.1) when asking.

A real player question on itch.io — "Save feature at the end of recording multiple clips?" (itch.io/t/6776426, no official reply as of the 2026-08-11 crawl):

"Is there a feature so that after like 20 clips you can play them all back when youre done recording like a little movie?"
— beaniebtch, itch.io community

The official answer today: 0.5.0's auto-save (per-clip, improved naming) is how you review clips, and Dub Mode's audio+metadata replay is how the game "rebuilds" a performance. For a full-movie-style playback, record the session with OBS.

How to Export a Video (How Video Dubbing Works)

"Choicer voicer how video dubbing" mostly asks about Dub Mode's video pipeline: dubs are never saved as video — audio is saved, and the picture is rebuilt from the dub pack's metadata. To get a real, uploadable video file:

  • Screen-record with OBS (non-official, common): record the game window plus your microphone during playback/replay. Captures both picture and voice.
  • Community dub renderer (non-official, open source): an r/Vinesauce member's tool "I made a Choicer Voicer Dub Renderer" renders TCV recordings into synced MP4 video — features include normal/co-op dub rendering, auto-export & pack detection, automatic FFmpeg configuration, multi-FFmpeg support, custom output location, and logging. Download: gamebanana.com/tools/23587. This is currently the most practical way to get a dub as MP4, since the official mechanism saves only audio.

Recordings Are Empty? Check the Mic Bug First

If your saved recording has no sound, the most likely cause is not the save feature but the officially known mic recording bug:

"There is a common bug where certain audio setups prevent the game from recording audio... Please test your mic in the free No Gameplay Demo..."
— official itch.io page
  • Test your mic with the free No Gameplay Demo 0.5.0 (125/118 MB) — mic testing only.
  • If live playback works but nothing records: switch system audio output from surround sound to stereo and retry.
  • Still failing: try the 0.5.2-dev2 mic test build if it is listed for you, and report at itch.io/t/6754166; official discussion: itch.io/t/6743337.

Full step-by-step: Troubleshooting guide.

Dub Mode Video Facts (Official)

ItemOfficial requirement (TCV Hub dub_packs guide)
Video formatMust be OGV (the only format Godot supports).
Video namingMust be named dub_video in the pack — otherwise it fails to load.
Sample lengthUnder 6 seconds and loud; numbered file names (e.g. 01_NiceOfThePrincess).
SyncEach sample needs its start time stamp, entered in the in-game editor.
Backing trackVocals-separated audio named _backing_track in the pack, mixed under the player's recording.
Multiple charactersAdd a "dub character" tag so players can filter by character.

Full Dub Pack tutorial: How to Dub and the official TCV Hub Dub Packs guide.

Quick Answers

  • How to save video in choicer voicer? There is no official save/export document. Known facts: everything is local; check whether the mic bug caused empty recordings; for exporting video, the community-standard approach is OBS screen recording (non-official).
  • How to find recordings I saved? Official default path is unpublished. General advice: search recently modified audio/video files by date, and check the game install directory plus the Godot user-data directory (%APPDATA% etc.).
  • What is a dub renderer? The term really exists in searches, but the official game has no feature or documentation by that name — it usually refers to the community's tools for rendering/exporting Dub Mode audio into video (e.g. the open-source tool above), since the official mechanism saves only audio.
  • Why is my saved recording empty? Check the mic bug first: a known Godot recording bug fails to record on multi-channel setups; test with the free demo, switch to stereo, or use the 0.5.2-dev2 build.

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